Liquid Glass
Real liquid glass on the web — one WebGL2 shader, no deps.
Recreate Figma's liquid glass effect on the web. The same controls — depth, dispersion, frost, splay, refraction — rendered in WebGL2, on any shape, in every modern browser. Drag a shape onto any image, tune the sliders, watch it react in real time. Then hit Copy prompt: you get a complete brief — the numbers, the shape path, the full shader pipeline — to paste into any AI assistant and rebuild it on your own site. One shader. No framework, no dependencies. Free and open source.
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Launched
September 3, 2026
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